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Here is my first published round of AI computer generated Chess Toy Problems. These "Mate in Two" problems are generated by my AI program and presented in a playable Chess board for solving. This release serves as a demonstration that AI algorithms can logically generate creative work. As of publishing, no other program has been developed to generate Chess or similar problems to my knowledge.

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ChessProblems-v08.tar.bz2 57 kB
ChessProblems-v08.zip 18 MB

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So it turns out you're a couple of years too late; some guy called Azlan Iqbal has already created a chess-problem-creating AI called Chesthetica.

I had no idea. I use a Genetic Algorithm to evolve Chess boards to a solution which is a different approach than what Chesthetica uses. I didn't spend thousands of hours on my Chess Problems generator! My implementation isn't deep and I've been thinking about generating Go problems, and with a little more work a better set of Chess problems too!